You can now link your bedrock account to your java edition account on MineTexas Servers. This will allow you to access your minetexas java player file from your phone or console. You can begin this process by running /linkaccount from your java account on any of our servers. Do NOT share the code from this command, as it would provide anyone access to your account.
As a reminder, you can connect to any of our existing servers to play on Minecraft Bedrock edition, such as anarchy.minetexas.com
This process can be undone by running /unlinkaccount
MineTexas has a new Minecraft Factions Server on the MineTexas Minecraft Server Network in 2019! With a new world, a new spawn, and new experiences to be had, if you’re looking for a fun and feature packed Factions Server, this is the one. We’ve got mcMMO, Envoy events, Chest Shops, King of the Hill, Mythic Mobs, and more!
If you’ve never played MCMMO before, you’ve been missing out. MCMMO brings together minecraft and a level and rewards system akin to many RPG games, giving a very RPG-like experience. MCMMO includes skill leveling, special abilities, rare loot, and other brand new mechanics to the server. You don’t have to use a special client to use mcMMO.
Envoy events are something new on our Factions PVP Server. Envoy events happen around spawn, and everyone can participate. When a minecraft envoy event starts, a large quantity of crates will appear around the spawn area. When they find a crate, Factions players can retrieve these envoy crates by simply clicking them to receive the reward inside. Rewards include currency, items, and even kits! Envoy events occur just about every hour on our Factions Server.
King of the hill is part parkour, part arena battles. In the middle of the spawn area on our new Factions server is the King of the Hill arena. When an event starts, players can jump down into the arena and fight and climb their way to the top, earning rewards for their victory.
I had an appointment at 9am this morning. That appointment got cancelled without any notification to me. And they are now telling they cannot have a technician out until Thursday.
This means MineTexas is down till at least Thursday.
Yes, you read that right. Well, not just MineTexas. I'm moving, and I'm taking MineTexas with me. I'm going to be extra busy over the next few months, as we close on a house, and actually move.
We're still going to be in Texas, just moving a bit more to the north. The only problem with further north is the lack of decent ISP choices. Right now we're using AT&T and have a gigabit connection (1000mbit/s) for $90/month. The best speed they offer is 45mbit/s over copper for $70/month and a 1TB data cap. While I'm not looking forward to the drop in bandwidth, it is livable. We usually consume less than 2mbit/s for all the servers.
Yes, it sucks, but we'll get through it. I'm going to see about a dedicated line for MineTexas or perhaps even look into co-location again.
As an addendum to this, I'm waiting on a new laptop to arrive. When that happens, I'll hopefully be able to put a bit more time into working on server stuff. I know a lot of you guys are waiting on things from me.
Well folks, it is that time of year again. Time for a major Minecraft update that we won't be upgrading to immediately. This delay is usually to benefit the players and myself from having to deal with new critical issues that typically arrive with such a release.
I've already compiled the latest spigot and I'm throwing it onto my test server now. Throughout today and the weekend, I'll be checking plugin compatibility across our existing servers as well as updating them as time allows.
Upgrades will be as quick as possible, with a full backup of each server being taken before pushing the new spigot/paper server jar as appropriate and rebooting each server in turn. I'll be updating servers in the order in which they appear below, and progress will be tracked here.
Six years ago I was introduced to Minecraft and started hosting a server. We started out as a whitelist only server, with only dynamic DNS minecrafttx.ath.cx. Eventually we got a website up on minecrafttx.zzl.org, and started opening up to the public. As time went on, we expanded to a multiverse setup with PVP, Arena, and creative. Later we added Anarchy, Hardcore, PVE to the mix. We also picked up development of and added a few servers for CivilizationCraft.
To celebrate, I created a new promo code for use on http://buy.minetexas.com/ 'Happy6Years' will give you 50% off your entire basket. This coupon code is good through the 31st of August.
It has been a fun journey, thanks for playing Minecraft with us!
In order to update to 1.10, I tried to convert from plotme to PlotSquared. This conversion process has been broken since 1.8, and is still not working in the latest version. So, I figured why not start over. It has been several years since the last reset on creative, and this gives everyone a chance to build fresh.
I apologize for any lost work. I will provide download of the old world for anyone interested: Download here
In addition to this reset, I'm reworking the permissions on this server to allow for the use of pets, additional creative plots, gadgets, trails, hats, and more.
Rivendell just finished up, with Lightz as the victor for this age.
The tentative plan is to reset the server closer to the first week of June to allow for the largest number of people to play right as summer vacation is starting. This will also give me a chance to fix some of the issues sitting in the backlog.
I'll have a countdown time up as soon as I know the exact time.
In the mean time, the Rivendell server will stay online in the current (finished) age till the new launch
This is what it looks like. Europe is 17 days away from victory on Rivendell. They have ten times the points of the next highest civ. It is time for a reset very soon! How soon? Well, I just started on the world generation task.
Both Rivendell and Aberon are in the process of generating the worlds.
There is a new official release of the Minecraft Server Plugin, CivilizationCraft, Version 1.76 The Modern Age. This update brings a lot of new structures, a handful of new gameplay changes, and a bunch of bug fixes.
One of the biggest changes to MineTexas CivilizationCraft is the Era system. This system revolves around the research portion of CivilizationCraft, with Era’s being achieved as the civ progresses through the era’s on the technology tree. The Era system adds one very important feature: the server has a “Highest Era” among all of the civs. Each other civ who is below the same Era as the highest Era Civ will receive a discount on the beaker and coin cost of all research projects they undertake.
The next major change is to the Anarchy time period when switching Governments. As of v1.76, the period of Anarchy is dynamic. The Anarchy Period is determined by the number of towns in the Civilization (2 hours per town). That’s the bad news. The good news are some ways to reduce the penalty: The Notre Dame Wonder reduces the penalty by 1 hour for all towns. The new Broadcast tower structure reduces the penalty by 1 hour for each town that has one. And finally there is a minimum of 10 minutes of anarchy.
This update brings back the colored relationship names above players’ heads to indicate their relationship to your civ: Ally, Neutral, Hostile, War, Outlaw.
At the request of some of the players, I made the decision to go ahead and reset the Faction PVP server. Along with this reset, I'm switching up some of the plugins. Infernal Mobs are out, as are the unused ChestShops. The money dropped from mobs has been increased slightly, and we have a world border in place at 15k.
If you want to get a head start, I can grant a few people enough money to get a faction started.
This is the first video in a series of CivilizationCraft Tutorial videos. In this video, I go over creating a camp, and some of the basic functions and upgrades of the camp.
So tonight I decided to write a new plugin that could support what I really wanted to do with badges. I was able to accomplish this over a few hours of work.
Most importantly, Anarchy Badges no longer expire!
There is a new '/badge' command
'/badge set [name]' to change your badge
'/badge list' to list all available badges
'/badge owned' to list just your owned badges
'/badge remove' to remove your current badge
This new plugin I wrote will allow me to do all sorts of fun things with permissions. I plan to add default badges, badges for plus (one exists already!), and a ton more badges. This will also let me add groups of badges.
If you're wanting to translate MineTexas CivilizationCraft, this is the version to start with! Look in the config.yml under "Language Configuration" for how to get started.
Server Translation support (Full Localization Support not planned)
Fix bug with wonders not granting upkeep perks
Fix a bug where Pumpkins and Watermelons would grow near world 0,64,0
Admin Civs will not regenerate Structure blocks (Signs excepted). Useful if you have a custom Spawn.
Fixed a bug where 'civcraft_ac_enabled: false' wouldn't fully disable the civcraft AntiCheat
Notre Dame, Globe Theatre, Colossus, and Colosseum now tell you how many towns they earned based on.
Lots of phrasing changes. Sorry @netizen539, your grammar needed some improving.
Fixed a partially missing attribute on the s_temple in structures.yml
Allow OP's to use Anvils. Useful for renaming items
A lot of you have been asking a lot of questions about when the Rivendell Minecraft CivilizationCraft Server is going to come back. The answer is still the same: not yet. I've got a list of things to accomplish before I re-open Rivendell. It's not going to be a drastic as CivilizationCraft 2.0, but I'm trying to add things that make the game more fun.
CivilizationCraft has so many directions in which it can go. I think the longer I spend on development, the more it will start to mirror the buildings and tech tree of the actual Civilization series games. Think along the lines of tech beyond the Industrial age, leading up to building the Space Shuttle, etc. I'm also looking into adding more "National Wonders" which will require one of a certain type of building in each of your towns in the civ in order to build it. I've also got plans like a "Mob Arena" wonder, several of you know what this is going to be.
The other thing is the main dev branch of Minecraft 1.9 is going to make a number of large changes to the way combat works. This is going to make things incredibly more balanced on Vanilla equipment. It will also make modifying weapons and armor that much more time consuming to balance effectively.
I would also really like to get custom mobs add back in one form or another. This falls in line with the combat changes and the changes to custom equipment. I'm going to have to do some serious work on re-balancing crafting for this as well.
Hope this will tide you guys over until I can get a new version of Rivendell ready.
Oh, I'll also be looking for dedicated staff for Rivendell when it reopens.
Improvement Structure Fish Hatchery
The Fish Hatchery is a unique structure that replaces fishing by running hatchery pools to put their fishing poles into the chests. The Fish Hatchery consumes the fishing poles and in return will breed fish. The Fish Hatchery will breed different fish depending on the biome you build it in. If the storage chest becomes full the structure will jam and stop working until the storage chest is cleared. It is important that the Fish Hatchery's storage chest is emptied often or it will not function.
How does the Fish Hatchery work?
The Fish Hatchery is very simple to operate, simply select the fishing poles you wish to deposit them into input chests above Fishery Pool 1. The Fish Hatchery will then start breeding fish with them. In order to use the other pools, the Fish hatchery must be upgraded.
Currently, Enchanted Fishing poles do not have any affect on the Fish Hatchery.
Fish Hatchery Upgrades
As of Civcraft 1.8, you can now purchase upgrades to the Fish Hatchery. These upgrades allow the Fish Hatcheries in your town to activate more pools.
Fish Hatchery Pool
CoServ lists an estimate of 6:15 PM CDT as an ETR. This time is a little over an hour out.
It seems the power will not be coming back up any time soon. I was planning to leave some servers online, but the Verizon interchange went down as well. This means it is not possible for the servers to be accessible at this time.
All servers are offline until the power can be restored.
Hello Players, Just figured I would give you list of what changed in today's update.
Added Three new commands:
/camp location
/town location
/civ location
These print out the location of the camp/town hall for each command. The civ one prints the location for each town in the civ.
Sometime during the night, our ISP didn't renew the DHCP lease for our main IP Address. This, or course, caused all of our DNS records to stop working.
The issue has since been resolved after a short bit of work this morning. All servers should be accessible again.
For those who don't know (how would you not know if you're here?), I've been developing on my own fork of the Civcraft 1.4 code. I'm finally ready to release a version to the general public.
Civcraft 1.5 Changelog
Reduced War Cannon Firework chance to 10%
Enable TNT During War Time
Added "Bridge Blocks" for War Time
Added Redstone to the Trommel
Reworked the War Cannon to not break until the Control points are all at or below 1 HP
Reduced leftover blocks on demolishing a structure.
Reorganization of the Resident Perks menu. Added a permission based system for granting perks.
Full UUID (Name changes) Support
Attachables are in the Post Build Phase
Camps are more Glitch resistant.
Added a civ.hacker permission to force bad players to use Anti-Cheat all the time
Fixed the upkeep tick
Fixed a number of Exceptions
So, without further ado, CivilizationCraft 1.5, for Minecraft 1.7.10, as last seen in Age 6 on the Aberon MineTexas Server
As Enigma just finished Enlightenment, it is time for me to start planning for the reset on Rivendell. I'm setting it for the 24th to give the other Civs a chance to defeat Enigma during war time this upcoming weekend.
This new world will be a competitive server again, just as before. It will be running 1.8 again. I'll try and fix the world generation problems from Aberon (Missing biomes, etc).
I've updated both Rivendell and Aberon with the following changes:
Quarry added to Rivendell.
Quarry is now limit 1 per town
Quarry now produces Dirt as filler
Teleportation is now denied if you attempt to teleport into a non-allied civ's territory.
Camp's now build correctly.
Just in case, added "/camp refresh" command to allow camp owners the ability to refresh a camp if it still gets broken.
Added more door types to the post sync build phase.
Added alternative crafting recipes for Refined Wood and Stone.
Leaders of Civs on the new Aberon Civcraft server, and soon on the Rivendell Civcraft Server, will be able to use new '/civ motd' commands to set the Message of the Day for their civ.
This MOTD will be shown only to Civ members when they sign in.
As per the Voting rules, Each vote counted as one entry into the drawing.
HighlyRatedIQ's name came up first in the drawing, he receives 1 month of MineTexas Plus.
cosxp drew second prize and got a week of plus.
DuckyWizard Wins a month of plus for having the most votes in march, 64.
MCMaster9001 Wins a week of plus for having the second most votes in march, 59.
==Improvement Structure Quarry==
The Quarry is a unique structure that replaces mining by allowing miners to put their pickaxes into the Quarry mine for them. The Quarry consumes the pickaxes and in return has a small chance of generating Iron, Gold, Diamond, Emeralds and Tungsten Ore. The Quarry excretes cobblestone with a 1:1 ratio as a bi-product of the mining. Both the cobblestone and the precious minerals are stored in a single double chest. If the storage chest becomes full the structure will jam and stop working until the storage chest is cleared. It is important that the Quarry's storage chest is emptied often or it will not function.
===How does the Quarry work===
The Quarry is very simple to operate, simply select the pickaxes you wish to deposit it into the input chest. The Quarry will then start mining with it and sometimes, if you're lucky, precious minerals.
===Mining Chance===
The following chances do not take into account the diminishing chance caused by a lower chance item being generated. The Quarry randomly picks a number between 1-10000. This number is then checked against the lowest chance item first.
== Quarry Upgrades ==
As of Civcraft 1.6, you can now purchase upgrades to the Quarry. These upgrades allow the Quarrys in your town to use higher levels of pickaxes: Stone, Iron, and Diamond.
<iframe src="http://minetexas.com/countdown.html" allowTransparency="true" frameborder="0" width="500" height="150"></iframe>
I've set this time to allow the most players a chance to be online when the server does in fact reset.
I'm in the process of getting everything ready for this launch on Friday, and I hope to have everything done before then. If something changes, I'll update this timer.
Since some players had issues with how war cannons functioned during the war time last week, I made some changes to how they will work this week.
The cooldown on Cannons has been increased to 60 seconds.
The Cannon takes 5 TNT to fire.
When a capitol or town hall gets damaged to 0 HP, a control point inside that structure will be set to 1 HP and then the structure will regain 50% of it's max HP. Once all the Control points are at or below 1 HP, the structure blocks can be destroyed with TNT/cannon fire.
And finally, I fixed the issue with cannon destruction of a capitol preventing players from spawning.
These changes will be implemented on Rivendell and Aberon before war time today.
As I'm sure some of you have already heard, MineTexas will be hosting the ProjectZombie Minecraft Server.
This server will be a collaboration between the original PZ developers and myself. Due to life, the current lead developer is taking a break from hosting. He still wants to help out, though, as this has been his main project for the last four years.
Of course this means my already limited time will be split between Civ and PZ. As such, I will no longer be maintaining the Civcraft 1.5 branch for 1.7.10 and will only focus on Civcraft 1.6+ for Minecraft 1.8+. When Aberon finishes up this current round (soon) I'll be transitioning it to be a 1.8 server and hook it into the Nexus.
ProjectZombie is still a work in progress and need a lot of polish to be ready for the big relaunch. If you're interested in helping test, build, or develop, head here.
You can now buy upgrades in your town to allow the use of Granite, Diorite, and Andesite in the Trommel.
Just something I'm working on tonight. Of course I still need to balance things out and there is much to do in the code still. This should give you an idea of how the Trommel is going to work soon, though.
Edit:
I just got this finished, tested, and implemented. The prices adjusted a bit.
Each of these upgrades allow you to put the respective stone types in the Trommel.
I won't be posting the adjusted rates, as they're pretty much the same as gravel.