Poll: Which of the Suggested building would you most like to see implemented?
This poll is closed.
School
0%
0 0%
University
0%
0 0%
Quarry
50.00%
2 50.00%
East India Trade Company
25.00%
1 25.00%
Temple of Artemis
0%
0 0%
Great Wall
0%
0 0%
Pharmacy
0%
0 0%
Water Mill
25.00%
1 25.00%
Total 4 vote(s) 100%
* You voted for this item. [Show Results]

New Buildings,Wonders,Features,Techs, and Rework sugguestions UPDATED2
#1
   I realize I am not the one who would have to add these and I do not know the coding required to add the following and neither do i understand how hard it is so i understand if some of these suggestions may be impossible or too hard to add.

School-Adv Eff TEMPLATE ROMANIn Progress By SHARKMASTER1023
  • Slowly Provides beakers
  • Requires Books to work.
  • Can level up

University-Innovation? TEMPLATE
  • Must have a school in the town
  • Maybe Produces "text books" that boost schools when put in the books chest?

Quarry-Mining TEMPLATE ROMANBy PixelatedPulse
  • Has a chest that pickaxes are inserted into
  • Produces a certain amount of cobble at a set rate
Link for Pictures of Template Pictures http://imgur.com/cFtGHTV,Yr4LGgs

Wonder-East India trade company TEMPLATE
  • Adds a building that can hold 2 more trades or buffs trades

Wonder-Temple of Artemis TEMPLATEIn Progress by Syvarsin
  • Plus 20% Growth Rate
  • Provides Punch enchantment to bows?

Wonder-Great Wall TEMPLATE
  • A building (yes I know) that increases structure health by 100%?

Pharmacy TEMPLATE ROMANBy SHARKMASTER1023
  • Allows purchasing of potions
  • Same system as store as in /t upgrade

Link to pictures of Template pictures http://imgur.com/V5HIP4S,TrFqK0o,tp7NNwl
Roads-Change
  • Generates small amounts of money and happiness if it connects towns?

Tech-Transportation
  • Allows Teleport to towns in your civ at a cost?


_____________________________________________________
  • New

Rework-Harbor
  • for every water trade good you have it generates 1 or more fish per hour.
 

Building-Watermill TEMPLATE HELLIn progress by AshBornK-9
  • Produces hammers and growth
  • Gives a way for ocean towns to have something more fitting instead of a mine.
  • Input water buckets and output Buckets

NEW

______________________________________________________________________


Caravansary TEMPLATE
  • Creates Caravan (units)
  • Caravan unit is moved to another towns Caravansary to create a trade route.
  • Generates 10% of the money generated by the connected towns trade goods.

Armory TEMPLATE
  • increases chance to successfully use a catalyst.

ClinicTEMPLATE ROMANBy PixelatedPulse
  • Increases Growth Rate By 30%

Links for Pictures of Clinic: http://imgur.com/d6VE1m3,UzBD62t,xqrtnjU,zK2LixQ

Aqua DuctSewer (due to the inability to build a template for a aquaduct)TEMPLATE
  • Increases Growth Rate by 25%

Hotel TEMPLATE
  • Generates 1.5x the amount of normal cottages
  • Consumes twice the amount of food as cottages.

   This is my current list and i will be updating this regularly and I completely understand that these may not be possible But I enjoy civ craft a lot and would love to have new features and buildings.  I would appreciate if everyone would give their input of what are good ideas and what isn't or should be changed or added to my list.

ANNOUNCEMENT:
I have started building templates for my suggestions so if they will be used a template will be ready.If a building has a template  it will say TEMPLATE next to the building with the color Green (Ready) or Red (Not Made) or Yellow (In Progress).

New in the color Red means it is outdated.
New in the Color Green Means it is the most current.
[Image: unYCHMh.png]
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#2
Really great suggestion keep up the good work
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#3
These ideas are amazing keep then coming
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#4
could we also say have a mob spawner u can buy. maybe add in a certain item produced soo many mobs or there loot
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#5
(03-16-2015, 09:58 PM)emerald_brigade Wrote: could we also say have a mob spawner u can buy. maybe add in a certain item produced soo many mobs or there loot

can explain into more detail?

Right now it just sounds like you want a mobs spawner. What do you mean by a certain item produced?
[Image: unYCHMh.png]
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#6
These ideas are great, but they should probably have other abilities.
Oxford University (Wonder)
Beaker rate for the civ is mutiplied by 1.5
Generates 1000 extra culture for the town each hour
Library enchanting cost is cut in half
or something else... University is large(64x64). as large as a wonder. It shouldnt be a regular structure.

Quarry
Quarry will produce too much gravel if its for made for trommel, which is not that good.

East India Trade Company (Wonder)
Your civ gain the access to all the trade goods in captured towns/civs
You can build trade outpost/fishing boat in captured towns/civs' culture border
Captured towns/civs pay 50% of its trading profits to its owner civ

Harbor is a good idea, no argue with that

Thats what I can think of for now, I might come up with some ideas tomorrow.
Smile
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#7
(03-17-2015, 09:25 AM)Redstonegate Wrote: These ideas are great, but they should probably have other abilities.
Oxford University (Wonder)
Beaker rate for the civ is mutiplied by 1.5
Generates 1000 extra culture for the town each hour
Library enchanting cost is cut in half
or something else... University is large(64x64). as large as a wonder. It shouldnt be a regular structure.

Quarry
Quarry will produce too much gravel if its for made for trommel, which is not that good.

East India Trade Company (Wonder)
Your civ gain the access to all the trade goods in captured towns/civs
You can build trade outpost/fishing boat in captured towns/civs' culture border
Captured towns/civs pay 50% of its trading profits to its owner civ

Harbor is a good idea, no argue with that

Thats what I can think of for now, I might come up with some ideas tomorrow.
Smile

I agree with oxford university on the 1.5x beakers but 1000 culture????
there is a reason why the globe theater was nerfed.
The quarry yes would produce gravel but that would be what balanced it so it isnt op.
   The east india trade company wasnt meant to be for war and there also is a way to obtain conqoured town's trade goods.
[Image: unYCHMh.png]
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#8
I'm currently making the Temple of Artemis on the creative server, so that may be implemented soon Big Grin.
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#9
(03-17-2015, 05:01 PM)Syvarisin Wrote: I'm currently making the Temple of Artemis on the creative server, so that may be implemented soon Big Grin.

In that case Ill update the Template on Temple of Artemis
[Image: unYCHMh.png]
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#10
I don't think those are just templates, I think they qualify as structures. Also, if you're building one of these structures, be sure to note what theme you are building it for.
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