Civcraft War Cannon Changes
#1
Since some players had issues with how war cannons functioned during the war time last week, I made some changes to how they will work this week.

The cooldown on Cannons has been increased to 60 seconds.
The Cannon takes 5 TNT to fire.
When a capitol or town hall gets damaged to 0 HP, a control point inside that structure will be set to 1 HP and then the structure will regain 50% of it's max HP. Once all the Control points are at or below 1 HP, the structure blocks can be destroyed with TNT/cannon fire.
And finally, I fixed the issue with cannon destruction of a capitol preventing players from spawning.

These changes will be implemented on Rivendell and Aberon before war time today.
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