03-28-2015, 03:38 AM
Since some players had issues with how war cannons functioned during the war time last week, I made some changes to how they will work this week.
The cooldown on Cannons has been increased to 60 seconds.
The Cannon takes 5 TNT to fire.
When a capitol or town hall gets damaged to 0 HP, a control point inside that structure will be set to 1 HP and then the structure will regain 50% of it's max HP. Once all the Control points are at or below 1 HP, the structure blocks can be destroyed with TNT/cannon fire.
And finally, I fixed the issue with cannon destruction of a capitol preventing players from spawning.
These changes will be implemented on Rivendell and Aberon before war time today.
The cooldown on Cannons has been increased to 60 seconds.
The Cannon takes 5 TNT to fire.
When a capitol or town hall gets damaged to 0 HP, a control point inside that structure will be set to 1 HP and then the structure will regain 50% of it's max HP. Once all the Control points are at or below 1 HP, the structure blocks can be destroyed with TNT/cannon fire.
And finally, I fixed the issue with cannon destruction of a capitol preventing players from spawning.
These changes will be implemented on Rivendell and Aberon before war time today.