02-05-2016, 12:51 PM
Hey all just wanted to list some new ideas
- Fort: a building like a town hall exept has 4 arrow towers in the 4 chunk area, only defensive
structures can be built in it has high upkeep + culture per war kill in Fort area.
- More output chests with quarry and Fish hatchery.
- rework of farm so that it works like the quarry and fish hatchery
- Conquest victory idea: towns at beginning of game that are staff owned t1 t2 t3 t4 and t4 with Catalysts and once all staff towns are conquered by a civ the civ has to hold them another war time if they can hold them another war time then they win a conquest victory.
- barbarians: staff that attack peaceful civs during wartime for one hour of it using t1 weapons and armor.
- Ruins: places that you can attack during wartime that would give coins and t resources
- Practice war: a fake war during wartime
Thanks for listening