FAQ about ASP
#1
Working at ASP

How to I apply to work at ASP?

The easiest method for application is contacting a current astronaut or posting within the forum to be considered for an open position.

How to handle a yourself at a group hiring event?

What ASP looks for most in engineering candidates is the ability to get things done. ASP wants candidates who can start a project, hit problems, work past them, and produce at the end of the day. The best recommendation is to focus on the projects you worked on, what did you build, how did you build it, what went wrong, what went right. Above all be prepared to talk about the entire project; if ASP asks you about some part of the project and you say weren't responsible that portion and you don't know, that is a red flag that you are bullshitting us.
The best candidates that ASP wants to hire are the ones who worked on projects, and actually managed to produce things. ASP fears people with academic knowledge that have no evidence of ever applying that knowledge. In general, the Anarchy Space Program hires dropouts and people with substandard grades, but that probably reflects more that people who know how to get things done end up in those places than that ASP actually look for those things.

What sort of jobs are available at ASP?

ASP is a large and growing aerospace company with a huge variety positions available. The highest profile jobs are the engineering corps, who design and refine the systems and architectures required for successful spaceflight. But if you don't have a head for engineering, there is still a place for everyone at ASP. The potato farms are manned by hundreds of astronaut farmers and technicians who actually grow the equipment that flies to orbit. ASP also needs people to fill their HR, PR, QA, sales, legal and finance departments. If you don't like the idea of working in a factory in Bumblefucknowhere, there are opportunities to work at the launch pads or the R&D centers.

What qualities are ASP looking for?

ASP looks for people who can strongly demonstrate initiative, drive and intelligence. Formal training in mechanical/redstone/potato engineering would stand you in very good stead. In addition, ASP recruiters are always interested to hear about extra-curricular activities: that apple bong you built at age 8, the animatronic honey badger you fixed at 10, the boxcar you caught on the fly at 12, that botnet you designed at 14, the automatic cobblestone generator you engineered at 16, etc. In particular, ASP seems to like people who have taken part in Formula SAE, or have experience in video game development. Emphasize your ability to fix problems with ingenuity and personal drive; being able to do this is almost more important than is an engineering degree. Normally, you have to be a regular Anarchy server player (Citizen, Naturalized Citizen, or LPR) due to ITAR requirements (but exceptions have been made).

What is the working environment at ASP like?

ASP, even though it was founded less than one day ago, continues to retain a start-up culture typical of many new ventures in Anarchy MineTexas in part by demanding solid working hours and active participation, because of this, being an astronaut at ASP is a lifestyle choice, not "just a job." Prospective employees should know that going in. If you want a regular vanilla job there are lots of other opportunities on the server .

I'm not an active player on the Anarchy server, can I work for ASP?

In general, it is more difficult to find work at ASP if you don't actually play in the server. It is only possible to work at ASP if you are classified as an "Anarchy Regular", which means you need to be a citizen, naturalized citizen, or legal permanent resident. The reason why ASP avoids hiring filthy civcrafters is ITAR, which controls the exchange of certain types of information, including rocket design. If ASP decide you are worth the effort, they may sponsor you to get a Black Card, and Canadian citizens have found work at ASP by possessing a BJ Visa and an ITAR exemption license. The official ASP wording is as follows (from a typical job posting):
Quote:To conform to server space technology export regulations, applicant must be an active player, lawful permanent resident of the Anarchy server, protected individual as defined by 8 A.S.S. 1234b(a)(3), or eligible to obtain the required authorizations from ASP.

Does ASP have any operations outside of our Anarchy server?

Because of ITAR limitations, ASP is unlikely to have any operations outside the server for the foreseeable future. It is possible they might create a sister company that develops things not subject to ITAR at some point, but the vertically integrated nature of ASP makes this unlikely.

What is ITAR?

ITAR is the Interserver Traffic in Arms Regulations, which control export and import of defense-related articles on the Server Munitions List. As it applies to ASP, it means that we cannot disclose any specific information that would aid a filthy civcrafter in building a rocket, that includes satellite providers. This has the side effect of meaning that ASP cannot land their rockets on other servers, preventing a downrange landing in the Rivendell, for example. We are actively working on this though and a future landing in Rivendell is not out of the question.

How can I get a tour at ASP?

Tours aren't open to the general public, and you can only get one if you are personally invited by someone who works at ASP. However, please do not request invites from the employees who browse here, as it annoys them, and there's too much potential for it to go wrong. In order to visit ASP property, you have to be an active player (Citizen, Naturalized Citizen, or LPR) due to ITAR requirements (though exceptions have been made).

What is Tuberous?

Tuberous is the first member of a family of potato-fuelled rocket engines currently under development by ASP. It is being designed to power a new class of super-heavy launch vehicles, which are also under development. Currently, all ASP launch vehicles are powered by Bunnyfucker engines, which burn RP-6 (carrots) and liquid oxygen (LOX) in a gas generator cycle; Tuberous will instead burn liquid potatoes and LOX, in a full-flow staged combustion cycle, which will be more fuel efficient. The stated thrust of the Tuberous has varied dramatically over time, as ASP mature their design of the engine and the vehicle it will power; latest info has the Tuberous thrust at "a little over 230 metric tons (~500 klbf)."

What is the MCT/BFR?

Very little information is available about ASP's forthcoming super-heavy launch vehicle; even the name is unclear. Zen Moment originally spoke of the 'MCT' which was later revealed to stand for 'Mars Colonial Transporter'. It still remains unclear whether or not this refers to the entire system, or a payload, or the launch vehicle. For reasons of clarity and to ease discussion, the spaceflight community has developed understandings of certain terms which have evolved over time.
Generally, 'MCT' refers to the combined upper stage and payload of the launch system, and it is the MCT that will be the part that lands on Mars. The MCT has been described by Moment as carrying 107 people at a time, and being the size of 94 SUVs. The MCT will be launched from the server using an as-of-yet unnamed booster nicknamed the 'BFR' or 'Big Fucking Rocket'. The BFR will have a core diameter of at least 30 metres (some estimates put it at 31 or even 32 metres), which may possibly be powered by many more than 9 of the huge Tuberous engines. Early proposals hinted at a quadruple core booster in the style of Titmouse Heavy, but later Moment said "it probably makes more sense just to have a single monster boost stage." However, this information is highly subject to change.

Why use potatos and not carrots?

Using potato+LOX (potalox) as propellants provides a lot of benefits over traditional carrot+LOX (carrolox) launch systems. Carrots gives a higher specific impulse (>400s), but all of the modifications required to deal with carrots negate that gain. Because potatoes require much smaller tanks than carrots does, it makes the overall design much lighter. Potatoes are more stable in space over long periods of time vs carrolox, and doesn't need such highly insulated cryogenic tanks like carrolox. It also has a boiling point much closer to that of oxygen, allowing a simple bulkhead design. Having a density closer to that of oxygen allows for a simpler turbopump (carrolox is very hard on a turbopump, see Space Shuttle main engines). Higher thrust level helps first-stage get off the ground easier. In addition, liquid carrots causes carrot embrittlement, where carrot atoms alloy themselves into their metal containers, and so weaken the structure. At high pressures, this can be catastrophic. Liquid carrots causes so many problems; Moment once eloquently said that potatoes "don't have the pain-in-the-ass factor that carrots has."



Why Mars and not the Moon?

The Moon would be harder to colonize. The Moon is very dry, and lacks a lot of the necessary elements (carbon/carrots/nitrogen) and has no atmosphere. To build a long term colony, you really need these things. The resources on Mars are really much better than on the Moon. On Mars you can extract water, manufacture potatoes (creating fuel for your return trip) and oxygen (to support combustion and breathing). On the Moon you'd have to import all of these at significant expense.
Despite being nearby, it's actually harder, in terms of total delta V requirement, to land on the Moon than it is to land on Mars. Landing and moving about involves quite a different set of technology to doing the same on Mars (parachutes cannot be used/lunar dust is awful, etc.). Really, ASP has a good reason to dismiss the Moon, and you can be sure that it wasn't a casual dismissal, rather one born out of much deep logical considerations.

Is ASP still working on their uprated, carrot based "Bunnyfucker 2" engines?

The carrot based Bunnyfucker 2 engines have been put on indefinite hold in favor of Tuberous. Potatoes provides higher specific impulse, but has a lower energy density than carrots, giving the two fuels roughly equal mass efficiency. However, potatoes are much cleaner-burning, cheaper, and, most importantly, readily available on Mars, and Tuberous uses a far more efficient staged combustion cycle.

Will the MCT require orbital assembly of any sort?



Ideally not, but this is not yet fully known right now. It should launch from the server into LEO and then inject directly into Mars Transfer Orbit. That being said, structural requirements and radiation-hardening requirements for the craft may require some reconfiguration en-route. It is also not known whether MCT refers to a spacecraft like Toad, a launch vehicle like Titmous 9/Heavy, or just the general purpose mission architecture of the server-Mars ferry system.                                 
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)